![]() Level 47 Choice – 1 Ability or 1 of 2 PassivesĮach Combat Style has to pick between 1 ability or 1 of 2 passives at level 47. I think the third option really just gives BioWare some extra wiggle-room with balancing where they can choose to make it truly consequential when needed, or just make it a choice between the defensive movement ability and CC when they don’t feel anything else needs to be taken away from the Combat Style for it to be balanced. ![]() Sometimes it’s a strong DCD, other times it’s a part of a very specific multi-part build. The third option in the level 73 choice is far less consistent. In PvP, this will force players to choose between CC and mobility. If I had to guess, I’d say that BioWare wanted to reduce the amount of CC present in PvP because the result of this choice is that the amount of time you’ll be spending locked out of your abilities in PvP is gonna be reduced by approximately half, if not more!Īll Combat Styles (except Assassin / Shadow) also have one of their movement abilities locked away in the level 73 choice, and it’s always the ability with the longer cooldown that tends to have some sort of defensive component to it. All Combat Styles (except Sniper / Gunslinger) have one of their primary CC (crowd control) abilities offered as a choice here.Įvery single Combat Style has either the 8s mez (stun that breaks on damage) or 4s hard stun (does not break on damage) locked away behind a choice, with the other remaining accessible to the Combat Style baseline or being pruned. The Level 73 Choice – Pick 1 of 3 AbilitiesĪt level 73, each Combat Style has to pick between 1 of 3 abilities. Don’t just look at your favorite Combat Style and compare it to everything else on live. What effect the Ability Choices will have on gameplayĪlmost every Combat Style has 5 currently-accessible abilities locked behind 3 choices. I won’t be analyzing individual choices like I have been in previous 7.0 articles detailing individual class changes, though I do want to point out some notable trends. To be clear, this is definitely not the final version we’ll see in game, though I suspect many of the choices will be similar to what we actually get with the 7.0 Expansion. This is an analysis and list of all Ability Tree Choices for each discipline from the final build of the PTS, it also contains new abilities, effect chances, and completely pruned abilities. The 7.0 PTS has been taken down and will not be returning until after 7.0 is released. Analysis of how ability choices will affect combat styles in SWTOR 7.0 and lists of new ability effects and ability choices for all classes
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